Coco’s house rules on ‘Probinsyano’ set Don’t miss out on the latest news and information. READ: Louie Alas gets wish with Alaska winning and son Kevin playing wellThe renewed partnership between the two had floated the moment the elder Alas was appointed as the new head coach of Phoenix, replacing Ariel Vanguardia.FEATURED STORIESSPORTSRedemption is sweet for Ginebra, Scottie ThompsonSPORTSMayweather beats Pacquiao, Canelo for ‘Fighter of the Decade’SPORTSFederer blasts lack of communication on Australian Open smogBut Louie admits but that’s far from his mind, knowing how satisfied his son is with his team.“My wife [Liza] and I will support Kevin wherever he’s happy,” said Louie in Filipino Thursday at SportsIQ, Inquirer’s omniplatform sports talk show. “He’s very happy right now with NLEX and of course with his girlfriend Selina [Dagdag].” Sports Related Videospowered by AdSparcRead Next READ: Basketball is part of Alas family cultureWith his new capacity, he has the power to make a move to acquire his son, but Louie doesn’t want to hinder Kevin’s development in NLEX where he has flourished under head coach Yeng Guiao.Kevin ended the PBA Governors’ Cup with averages of 14.27 points, 6.18 rebounds, and 2.91 assists per game.READ: No reunion for Alas, son at Phoenix “He’s happy in NLEX. As for us, we’ll always be behind him,” said Louie. “If he tells me ‘dad I want to play for you’ maybe I’ll make a move but I see that he’s super comfortable in his team and with coach Yeng.”ADVERTISEMENT OSG plea to revoke ABS-CBN franchise ‘a duplicitous move’ – Lacson MOST READ Kiss-and-tell matinee idol’s conquests: True stories or tall tales? The Alas Family: Kevin, Liza, Louie, Kieffer, Kenneth and Kristoffer. Photo from Kevin Alas’ social media accounts.The father-son duo of Louie Alas and Kevin Alas had become synonymous with Letran from 2009 until 2013 when the Knights flourished as contenders for the title.It’s been almost four years since the two donned the same colors, with Kevin playing for Rain or Shine, TNT, and now NLEX in the PBA and father Louie serving as an assistant for Alaska.ADVERTISEMENT Margot Robbie talks about filming ‘Bombshell’s’ disturbing sexual harassment scene Down to his last five years of coaching, Louie Alas gets opportunity of a lifetime Trending Articles PLAY LIST 00:50Trending Articles00:50Trending Articles00:50Trending Articles02:14Carpio hits red carpet treatment for China Coast Guard02:56NCRPO pledges to donate P3.5 million to victims of Taal eruption00:56Heavy rain brings some relief in Australia02:37Calm moments allow Taal folks some respite03:23Negosyo sa Tagaytay City, bagsak sa pag-aalboroto ng Bulkang Taal01:13Christian Standhardinger wins PBA Best Player award Jo Koy: My brain always wants to think funny LATEST STORIES View comments It’s too early to present Duterte’s ‘legacy’ – Lacson Jake says relationship with Shaina ‘goes beyond physical attraction’ Jake says relationship with Shaina ‘goes beyond physical attraction’ Steam emission over Taal’s main crater ‘steady’ for past 24 hours
Hearst Corporation last week announced it bought an 80 percent stake in digital billing and payment services firm Kubra. The service, which manages billing and payments for the utility, insurance, financial services and healthcare industries, will be closely aligned with Hearst-owned CDS Global, a fulfillment and data processing company. Terms were not released, but it’s an interesting deal for Hearst to make. On the one hand, it fits with the revenue diversification theme the publishing market has been hungry for, but in this case it’s a service-based operation—not one dependent on advertising. It also puts Hearst in a position to make money from out-of-market industries like healthcare and utilities. In announcing the deal, Hearst Magazines president David Carey referred to it as “building new service businesses that have scale.” Third, it taps into the growing electronic payment and billing market, and that includes mobile. “As the consumer shift to electronic payment becomes more rapid, companies offering fully integrated billing and payment services are in high demand,” says Hearst Corp. president and CEO Steven Swartz in a statement. By matching up Kubra with CDS Global, Hearst can leverage the payment-oriented services the two companies provide. Kubra, like CDS, will remain an independent unit, with Kubra president and CEO Rick Watkin reporting to Carey. “Kubra’s experience in billing and payments is a great complement to the services CDS Global offers, and we have been working together in some capacity since 2011,” CDS Global president and CEO Debra Janssen tells FOLIO:. “While many of the day-to-day business and technology details will be more fully determined as KUBRA is integrated into the Hearst family, the great working relationship we have already built will allow us both to derive quick benefit from an expanded partnership.”
Thousands of Google employees walked out of offices worldwide last year to protest issues related to sexual assault, diversity and rights of contractors. James Martin/CNET Google released its latest diversity figures this week, and there’s good news and bad news.The good news is the search giant made progress. In 2018, women constituted 32.2% of new hires, up a bit from 31.3% the year before. The company also hired more black and Latino workers, though the gains were less dramatic. Black hires were up to 4.8% from 4.1%, and Latino hires were up to 6.8% from 6.3%.The bad news: That marginal improvement passes as progress in Silicon Valley, where the workforce is overwhelmingly white or Asian, and male. At Google, almost half of new hires are white, and 43.9% are Asian. “Even incremental progress in hiring, progression and retention is hard-won,” Danielle Brown, vice president of employee engagement, and Melonie Parker, global director of diversity, equity and inclusion, said in the report. “Only a holistic approach to these issues will produce meaningful, sustainable change.” A Google spokeswoman said in a statement that black and Latino representation had the “greatest gains we have seen since we began reporting,” and results in hiring women were “meaningful.”Still, here’s what may be most discouraging: Some Google employees have told me they believe the workforce is more in tune with social issues, such as inequality, than the company’s management is. On Monday, more than 2,000 Googlers signed a petition to remove a member of the company’s newly formed council on artificial intelligence ethics for alleged anti-trans and anti-immigrant views. A day later, 900 Google workers reportedly signed a different letter demanding better treatment of Google’s extended workforce, commonly known at the company as TVCs — temps, vendors and contractors. In response, Google said it would require temp companies to provide its workers with full benefits, including health care, a $15 dollar minimum wage and paid parental leave. Even incremental progress in hiring, progression, and retention is hard-won.” Danielle Brown and Melonie Parker, Google Tags Google’s workforce, not its management, has made it a hotbed for social protest in the tech industry. That steady churn of protest builds on work that employee organizers did last year. They protested the company’s military contracts and work in China. And organizers really captured the world’s attention with a global walkout to protest Google’s handling of sexual assault allegations directed at key executives. Roughly 20,000 Googlers walked away from their desks, tweeting as they did and appearing on television news reports in multiple time zones. The walkout was effective, but the organizers said it also highlighted a key failing in the company’s diversity effort. One of the demands of the protest was to elevate Brown, Google’s diversity chief. The protestors wanted her to report directly to CEO Sundar Pichai, rather than Eileen Naughton, head of people operations, to demonstrate Google’s commitment to diversity. Google didn’t capitulate to that demand, though it did give in on some other requests the protestors made.In the report, Brown and Parker say the company takes diversity seriously.”We’ve used this report to show progress towards a more representative workforce, and share both what we’ve learned along the way and our commitments moving forward,” they wrote. “We’ve also heard from our employees — loud and clear — that this work is more important than ever.”Maybe that message will resound in the C-suite as well. Tech Industry Share your voice Comments 2 Google Alphabet Inc.
Sheikh Omar Abdel Rahman, the blind spiritual leader of Egypt’s largest Islamic extremist fundamentalist group Jamaa Islamiyya. AFP file photoBlind sheikh Omar Abdel Rahman, the Egyptian-born cleric linked to the 1993 World Trade Center bombing, died Saturday of natural causes in a US prison facility, the Justice Department said. He was 78 years old.Abdel Rahman was serving a life sentence on several terrorism-related charges at a Federal Medical Center in Butner, North Carolina. His death came after a long battle with diabetes and coronary artery disease, the Bureau of Prisons said.The sheikh was seen as a jihadist spiritual leader even after his conviction in 1995 for conspiring to bomb New York landmarks, including the United Nations, and assassinate the former Egyptian president Hosni Mubarak.Abdel Rahman, who sported a long, gray beard and signature sunglasses, led the militant Gamaa Islamiya group in Egypt before emigrating to the United States.He preached a radical brand of Islam and was seen as having inspired the 1993 bombing of New York’s World Trade Center, which left six people dead and wounded around 1,000.His son Mohamed Omar was informed of the death and told AFP the family had contacted the US and Egyptian authorities to repatriate the late cleric’s body.Abdel Rahman had been imprisoned in North Carolina since 2007. He was hospitalized in late 2006 in the state of Missouri after he began to spit blood and was given a blood transfusion.Cause celebreAfter his incarceration, the sheikh became a cause celebre for jihadists and Islamists who demanded the blind and ailing militant’s freedom.A year before Al-Qaeda carried out the September 11, 2001, terror attacks in the US, the group’s founder Osama bin Laden vowed to free Abdel Rahman in a statement broadcast on Qatar’s satellite TV channel Al-Jazeera.In 2012, Egypt’s then-Islamist president Mohamed Morsi called for Abdel Rahman’s transfer to Egypt for “humanitarian reasons,” asking for a “prisoner exchange” with the United States.Gamaa Islamiya militants took part in the 1981 attack that killed Egypt’s former president Anwar Sadat, whose assassination Abdel Rahman had legitimized by issuing a fatwa.The militant group—long designated a terrorist organization despite its renunciation of violence in recent years—also claimed responsibility for a devastating 1997 attack in the country’s southern city of Luxor, which killed some 60 people, most of them tourists.Born in May 1938 to a family of poor farmers in the town of Gamaliya, in the Nile delta, Abdel Rahman obtained a doctorate in theology at the Islamic university of Al-Azhar in Cairo.Despite his radical connections, Abdel Rahman in 1990 traveled to the US and preached his impassioned sermons to mosques in New Jersey and Brooklyn, after obtaining a tourist visa from a US embassy in Sudan.‘War of urban terrorism’From the US he continued to urge the violent overthrow of the Egyptian government in cassette tapes sent to his homeland.Abdel Rahman was ultimately sentenced to life in prison for conspiring to execute a spate of bombings in New York against the UN headquarters, bridges and government buildings, a campaign its plotters never saw through.The radical theologian—along with nine associates—had been convicted of waging “a war of urban terrorism” after an almost year-long trial in a US district court in New York.Prosecutors argued the plot was geared toward pressuring the US to check its support of Israel.“My killing will be a martyrdom in the cause of God,” said Abdel Rahman, who, along with his co-defendants, denied the charges against him.He was not charged in the 1993 World Trade Center attack, in which a truck bomb detonated in an underground parking garage beneath one of the towers that once stood in southern Manhattan.Four others were convicted of carrying out the attack in a separate trial, but authorities suspected the cleric was connected to it.In 2005 the US human rights lawyer who represented Abdel Rahman, Lynne Stewart, was herself convicted for acting as a go-between for her jailed client and his followers.
Remember that time in Delhi when over a good few days Anna Hazare held sway over Jantar Mantar? Slogans flew thick and fast, voices were raised, the aam aadmi wanted their rights and how. Then there was another side of the ‘I am Anna’ movement, the crazy bikers who roamed city streets, driving at break-neck speeds, scaring pedestrians and other drivers. I remember the latter more clearly and thus Hazare and his team, his antics or his ideology, never really fascinated me. Also Read – ‘Playing Jojo was emotionally exhausting’While Satyagraha is a movie based on current times, basing the entire movie on what we have seen at India Gate and Jantar Mantar over the last two years kills it somewhat. Based in Ambikapur, the story of Satyagraha revolves around Dwarka Anand (Bachchan), whose honest-engineer son Akhilesh gets murdered (perhaps a reference to the slain NHAI project director Satyendra Dubey); as is the fate of whistleblowers. The government offers compensation to his wife Sumitra (Amrita Rao) which she just cannot get her hands on. Then there is the slimy neta Balram Singh (Manoj Bajpayee) who plays all the cards to his advantage. Also Read – Leslie doing new comedy special with NetflixAnand slaps a government official and gets jailed. His son’s friend Maanav (Ajay Devgn) joins hands with local leader Arjun Singh (Arjun Rampal) along with feisty journalist Yasmin (Kareena Kapoor) to get him out. And the battle begins. While Jha plays it safe by picking actors he has worked with before, we have to give it to the director – he knows how to make them work to his advantage. While Rampal comes across a tad bit flimsy in his role, Kareena flits in and out of her role of a journalist. Devgn and Bachchan steal the show. The ravaged, tired face of Dwarka Anand stays in your mind. Devgn’s character, which doesn’t seem to be modeled on Arvind Kejriwal’s, is one character that holds promise but unfortunately Jha does not flesh him out.The movie works because it takes a relevant argument, thought and action plan to the silver screen. It leaves you disappointed as you are constantly reminded of the Anna Hazare-Kejriwal split and the broom wielding Aam Aadmi Party, the impending 2014 polls and just want to walk out. Satyagraha doesn’t work because Jha should know better than to make it all so black and white.
Kolkata: Representatives from various political parties on Monday met senior officials of the Election Commission of India (ECI) in the state raising various issues related to the process of conducting the forthcoming Lok Sabha elections.Senior Trinamool Congress leaders including Partha Chatterjee and Subrata Bakshi brought to the notice of the Chief Electoral Officer a number of concerns. They have demanded that the ECI must inform them about the total number of Voter Verifiable Paper Audit Trails (VVPATs) which will be used during the seven-phase elections in the state. Also Read – Bose & Gandhi: More similar than apart, says Sugata BoseThe TMC leaders also wanted to know from the ECI officials as to in what type of media publications the candidates should publish their affidavits. It was not clearly mentioned in the ECI notification if a candidate has to publish his/her affidavit in national or regional newspapers. It was said that the candidates must publish the affidavits containing criminal antecedents, assets, liabilities, dependents, educational qualifications of candidates and the like in both print and electronic media. In the notification, it has been made mandatory that the candidates must publish their details in the media. Also Read – Rs 13,000 crore investment to provide 2 lakh jobs: MamataChatterjee told reporters: “In some instances, there is a gap of 14 to 20 days and polling is being held in just two constituencies. Why has this happened? We have raised the issue with the EC officials.” In pursuance of a judgment of the Supreme Court, the ECI has made it mandatory for all candidates contesting the Lok Sabha elections to file an affidavit along with the nomination paper and the candidates are required to fill up all the columns. If any column in the affidavit is left blank, the Returning Officer will issue a notice to the candidate to submit a fresh one, duly filling up all columns. After meeting the election officials at the CEO office, Partha Chatterjee said that the polls will be conducted in seven phases. There are some religious rituals of a particular community in May as a result of which voters belonging to that community may face problems. He also added that his party has nothing to worry about as people in the state have witnessed the development works carried out by Chief Minister Mamata Banerjee and her set of ministers. The number of total days allotted for the campaign by the candidates contesting the elections in various phases is different from one phase to another, Chatterjee pointed out. All the Opposition parties in the state — Congress, BJP and CPI-M leaders who met the ECI officials stated that the hoardings and posters carrying the photographs of TMC leaders at various places have not been removed yet. They also urged the ECI officials to ensure that all voters can safely reach their polling stations without any fear. The ECI officials assured them that all their demands would be looked into.
Today, we will explore lighting & camera effects in Unity 2018. We will start with cameras to include perspectives, frustums, and Skyboxes. Next, we will learn a few uses of multiple cameras to include mini-maps. We will also cover the different types of lighting, explore reflection probes, and conclude with a look at shadows. Working with cameras Cameras render scenes so that the user can view them. Think about the hidden complexity of this statement. Our games are 3D, but people playing our games view them on 2D displays such as television, computer monitors, or mobile devices. Fortunately for us, Unity makes implementing cameras easy work. Cameras are GameObjects and can be edited using transform tools in the Scene view as well as in the Inspector panel. Every scene must have at least one camera. In fact, when a new scene is created, Unity creates a camera named Main Camera. As you will see later in this chapter, a scene can have multiple cameras. In the Scene view, cameras are indicated with a white camera silhouette, as shown in the following screenshot: When we click our Main Camera in the Hierarchy panel, we are provided with a Camera Preview in the Scene view. This gives us a preview of what the camera sees as if it were in game mode. We also have access to several parameters via the Inspector panel. The Camera component in the Inspector panel is shown here: Let’s look at each of these parameters with relation to our Cucumber Beetle game: The Clear Flags parameter lets you switch between Skybox, Solid Color, Depth Only, and Don’t Clear. The selection here informs Unity which parts of the screen to clear. We will leave this setting as Skybox. You will learn more about Skyboxes later in this chapter. The Background parameter is used to set the default background fill (color) of your game world. This will only be visible after all game objects have been rendered and if there is no Skybox. Our Cucumber Beetle game will have a Skybox, so this parameter can be left with the default color. The Culling Mask parameter allows you to select and deselect the layers you want the camera to render. The default selection options are Nothing, Everything, Default, TransparentFX, Ignore Raycast, Water, and UI. For our game, we will select Everything. If you are not sure which layer a game object is associated with, select it and look at the Layer parameter in the top section of the Inspector panel. There you will see the assigned layer. You can easily change the layer as well as create your own unique layers. This gives you finite rendering control. The Projection parameter allows you to select which projection, perspective or orthographic, you want for your camera. We will cover both of those projections later in this chapter. When perspective projection is selected, we are given access to the Field of View parameter. This is for the width of the camera’s angle of view. The value range is 1-179°. You can use the slider to change the values and see the results in the Camera Preview window. When orthographic projection is selected, an additional Size parameter is available. This refers to the viewport size. For our game, we will select perspective projection with the Field of View set to 60. The Clipping Planes parameters include Near and Far. These settings set the closest and furthest points, relative to the camera, that rendering will happen at. For now, we will leave the default settings of 0.3 and 1000 for the Near and Far parameters, respectively. The Viewport Rect parameter has four components – X, Y, W, and H – that determine where the camera will be drawn on the screen. As you would expect, the X and Y components refer to horizontal and vertical positions, and the W and H components refer to width and height. You can experiment with these values and see the changes in the Camera Preview. For our game, we will leave the default settings. The Depth parameter is used when we implement more than one camera. We can set a value here to determine the camera’s priority in relation to others. Larger values indicate a higher priority. The default setting is sufficient for our game. The Rendering Path parameter defines what rendering methods our camera will use. The options are Use Graphics Settings, Forward, Deferred, Legacy Vertex Lit, and Legacy Deferred (light prepass). We will use the Use Graphics Settings option for our game, which also uses the default setting. The Target Texture parameter is not something we will use in our game. When a render texture is set, the camera is not able to render to the screen. The Occlusion Culling parameter is a powerful setting. If enabled, Unity will not render objects that are occluded, or not seen by the camera. An example would be objects inside a building. If the camera can currently only see the external walls of the building, then none of the objects inside those walls can be seen. So, it makes sense to not render those. We only want to render what is absolutely necessary to help ensure our game has smooth gameplay and no lag. We will leave this as enabled for our game. The Allow HDR parameter is a checkbox that toggles a camera’s High Dynamic Range (HDR) rendering. We will leave the default setting of enabled for our game. The Allow MSAA parameter is a toggle that determines whether our camera will use a Multisample Anti-Aliasing (MSAA) render target. MSAA is a computer graphics optimization technique and we want this enabled for our game. Understanding camera projections There are two camera projections used in Unity: perspective and orthographic. With perspective projection, the camera renders a scene based on the camera angle, as it exists in the scene. Using this projection, the further away an object is from the camera, the smaller it will be displayed. This mimics how we see things in the real world. Because of the desire to produce realistic games, or games that approximate the realworld, perspective projection is the most commonly used in modern games. It is also what we will use in our Cucumber Beetle game. The other projection is orthographic. An orthographic perspective camera renders a scene uniformly without any perspective. This means that objects further away will not be displayed smaller than objects closer to the camera. This type of camera is commonly used for top-down games and is the default camera projection used in 2D and Unity’s UI system. We will use perspective projection for our Cucumber Beetle game. Orientating your frustum When a camera is selected in the Hierarchy view, its frustum is visible in the Scene view. A frustum is a geometric shape that looks like a pyramid that has had its top cut off, as illustrated here: The near, or top, plane is parallel to its base. The base is also referred to as the far plane. The frustum’s shape represents the viable region of your game. Only objects in that region are rendered. Using the camera object in Scene view, we can change our camera’s frustum shape. Creating a Skybox When we create game worlds, we typically create the ground, buildings, characters, trees, and other game objects. What about the sky? By default, there will be a textured blue sky in your Unity game projects. That sky is sufficient for testing but does not add to an immersive gaming experience. We want a bit more realism, such as clouds, and that can be accomplished by creating a Skybox. A Skybox is a six-sided cube visible to the player beyond all other objects. So, when a player looks beyond your objects, what they see is your Skybox. As we said, Skyboxes are six-sided cubes, which means you will need six separate images that can essentially be clamped to each other to form the cube. The following screenshot shows the Default Skybox that Unity projects start with as well as the completed Custom Skybox you will create in this section: Perform the following steps to create a Skybox: In the Project panel, create a Skybox subfolder in the Assets folder. We will use this folder to store our textures and materials for the Skybox. Drag the provided six Skybox images, or your own, into the new Skybox folder. Ensure the Skybox folder is selected in the Project panel. From the top menu, select Assets | Create | Material. In the Project panel, name the material Skybox. With the Skybox material selected, turn your attention to the Inspector panel. Select the Shader drop-down menu and select SkyBox | 6 Sided. Use the Select button for each of the six images and navigate to the images you added in step 2. Be sure to match the appropriate texture to the appropriate cube face. For example, the SkyBox_Front texture matches the Front[+Z] cube face on the Skybox Material. In order to assign our new Skybox to our scene, select Window | Lighting | Settings from the top menu. This will bring up the Lighting settings dialog window. In the Lighting settings dialog window, click on the small circle to the right of the Skybox Material input field. Then, close the selection window and the Lighting window. Refer to the following screenshot: You will now be able to see your Skybox in the Scene view. When you click on the Camera in the Hierarchy panel, you will also see the Skybox as it will appear from the camera’s perspective. Be sure to save your scene and your project. Using multiple cameras Our Unity games must have a least one camera, but we are not limited to using just one. As you will see we will attach our main camera, or primary camera, to our player character. It will be as if the camera is following the character around the game environment. This will become the eyes of our character. We will play the game through our character’s view. A common use of a second camera is to create a mini-map that can be seen in a small window on top of the game display. These mini-maps can be made to toggle on and off or be permanent/fixed display components. Implementations might consist of a fog-of-war display, a radar showing enemies, or a global top-down view of the map for orientation purposes. You are only limited by your imagination. Another use of multiple cameras is to provide the player with the ability to switch between third-person and first-person views. You will remember that the first-person view puts the player’s arms in view, while in the third-person view, the player’s entire body is visible. We can use two cameras in the appropriate positions to support viewing from either camera. In a game, you might make this a toggle—say, with the C keyboard key—that switches from one camera to the other. Depending on what is happening in the game, the player might enjoy this ability. Some single-player games feature multiple playable characters. Giving the player the ability to switch between these characters gives them greater control over the game strategy. To achieve this, we would need to have cameras attached to each playable character and then give the player the ability to swap characters. We would do this through scripting. This is a pretty advanced implementation of multiple characters. Another use of multiple cameras is adding specialty views in a game. These specialty views might include looking through a door’s peep-hole, looking through binoculars at the top of a skyscraper, or even looking through a periscope. We can attach cameras to objects and change their viewing parameters to create unique camera use in our games. We are only limited by our own game designs and imagination. We can also use cameras as cameras. That’s right! We can use the camera game object to simulate actual in-game cameras. One example is implementing security cameras in a prison-escape game. Working with lighting In the previous sections, we explored the uses of cameras for Unity games. Just like in the real world, cameras need lights to show us objects. In Unity games, we use multiple lights to illuminate the game environment. In Unity, we have both dynamic lighting techniques as well as light baking options for better performance. We can add numerous light sources throughout our scenes and selectively enable or disable an object’s ability to cast or receive shadows. This level of specificity gives us tremendous opportunity to create realistic game scenes. Perhaps the secret behind Unity’s ability to so realistically render light and shadows is that Unity models the actual behavior of lights and shadows. Real-time global illumination gives us the ability to instantiate multiple lights in each scene, each with the ability to directly or indirectly impact objects in the scene that are within range of the light sources. We can also add and manipulate ambient light in our game scenes. This is often done with Skyboxes, a tri-colored gradient, or even a single color. Each new scene in Unity has default ambient lighting, which we can control by editing the values in the Lighting window. In that window, you have access to the following settings: Environment Real-time Lighting Mixed Lighting Lightmapping Settings Other Settings Debug Settings No changes to these are required for our game at this time. We have already set the environmental lighting to our Skybox. When we create our scenes in Unity, we have three options for lighting. We can use real-time dynamic light, use the baked lighting approach, or use a mixture of the two. Our games perform more efficiently with baked lighting, compared to real-time dynamic lighting, so if performance is a concern, try using baked lighting where you can. To summarize, we have discussed how to create interesting lighting and camera effects using Unity 2018. This article is an extract from the book Getting Started with Unity 2018 written by Dr. Edward Lavieri. This book will help you create fun filled real world games with Unity 2018. Read Next Game Engine Wars: Unity vs Unreal Engine Unity plugins for augmented reality application development How to create non-player Characters (NPC) with Unity 2018
Share Wednesday, May 3, 2017 Tags: Cuba, Norwegian Cruise Line HAVANA — Norwegian Sky celebrated its maiden call in Havana with NCL executives including Norwegian Cruise Line Holdings President & CEO Frank Del Rio and Norwegian Cruise Line President & CEO Andy Stuart. Norwegian Sky is NCL’s first ship to sail to Cuba.“Today is a momentous day for Norwegian Cruise Line, our guests and our travel agent partners, as we open our doors to Cuba’s natural beauty, warm people and historical treasures,” said Del Rio. He added that “sailing into the Havana harbour today, we were welcomed by the Cuban people with open arms and excitement to share their incredible culture with our guests.”The Havana call marked the first of Norwegian Sky’s weekly roundtrip cruises from Miami to Cuba. The ship will sail a total of 53 four-day voyages to Cuba, with 52 including an overnight stay Havana. The four-day itineraries also include a stop at NCL’s private island Great Stirrup Cay. Travelweek Group << Previous PostNext Post >> Posted by “Momentous day” for NCL with Norwegian Sky in Havana